• Ebook Android 6 for programmers: Part 2

    Ebook  Android 6 for programmers: Part 2

    Part 2 of Android 6 for programmers (3rd Edition) deals with concepts Cannon game app, WeatherViewer app, Twitter searches app, Address book app, Google play and business issues. Let 's read content of Android 6 for programmers.

     207 p vcmi 28/04/2022 20 0

  • Ebook Android 6 for Programmers: Part 1

    Ebook  Android 6 for Programmers: Part 1

    Android 6 for Programmers (3rd Edition) - An App-Driven approach the professional programmer’s Deitel guide to smartphone and tablet app development using Android 6 and Android studio billions of apps have been downloaded from Google Play.Part 1 of the book introduction to Android, welcome app, tip calculator app, flag quiz app, doodlz app.

     253 p vcmi 28/04/2022 18 0

  • Ebook Human–computer interaction (3/e): Part 2

    Ebook Human–computer interaction (3/e): Part 2

    Part 2 book “human–computer interaction” has contents: user support, cognitive models, socio-organizational issues and stakeholder requirements, communication and collaboration models, task analysis, modeling rich interaction,…. and other contents.

     440 p vcmi 21/01/2022 7 0

  • Ebook Human–computer interaction (3/e): Part 1

    Ebook Human–computer interaction (3/e): Part 1

    Part 1 book “human–computer interaction” has contents: the human, the computer, the interaction, interaction design basics, hci in the software process, implementation support, evaluation techniques, universal design, design rules,… and other contents.

     421 p vcmi 21/01/2022 8 0

  • Ebook Visual web developer express edition starter kit: Part 1

    Ebook Visual web developer express edition starter kit: Part 1

    Part 1 book “Visual web developer express edition starter kit” has contents: introduction, getting started, variables and basic types, container types, linear algebra - arrays, advanced array concepts, plotting, functions.

     173 p vcmi 21/01/2022 22 0

  • Ebook Visual web developer express edition starter kit: Part 2

    Ebook Visual web developer express edition starter kit: Part 2

    Part 2 book “Visual web developer express edition starter kit” has contents: functions, classes, iterating, error handling, namespaces, scopes and modules, input and output, testing, comprehensive examples.

     141 p vcmi 21/01/2022 21 0

  • Ebook Data structures and algorithm analysis in C++ (4th edition): Part 1

    Ebook Data structures and algorithm analysis in C++ (4th edition): Part 1

    Part 1 book "Data structures and algorithm analysis in c++" programming: a general overview; algorithm analysis; lists, stacks, and queues; trees, hashing; priority queues (heaps).

     309 p vcmi 21/01/2022 45 0

  • Ebook Data structures and algorithm analysis in C++ (4th edition): Part 2

    Ebook Data structures and algorithm analysis in C++ (4th edition): Part 2

    Part 2 book "Data structures and algorithm analysis in c++" programming: sorting, the disjoint sets class, algorithm design techniques, amortized analysis, advanced data structures and implementation.

     345 p vcmi 21/01/2022 38 0

  • Ebook Introducing HTML 5: Part 2

    Ebook Introducing HTML 5: Part 2

    Part 1 book "Introducing HTML 5" has contents: Canvas basics, drawing paths, capturing images, pushing pixels, animating your canvas paintings, storage options, web SQL databases, the cache manifest, how to serve the manifest,...and other contents.

     109 p vcmi 21/01/2022 31 0

  • Ebook Introducing HTML 5: Part 1

    Ebook Introducing HTML 5: Part 1

    Part 1 book "Introducing HTML 5" has contents: Using new HTML5 structural elements, styling HTML5 with CSS, when to use the new HTML5 structural elements, summary, structuring main content areas, adding blogposts and comments, working with HTML5 outlines, even more new structures,... and other contents.

     131 p vcmi 21/01/2022 33 0

  • Ebook Programming interactivity: Part 2

    Ebook Programming interactivity: Part 2

    Part 2 book "Programming interactivity" has contents: Bitmaps and pixels, physical feedback, protocols and communication, graphics and opengl, detection and gestures, movement and location, spaces and environments, further resources,...and other contents.

     378 p vcmi 21/01/2022 33 0

  • Ebook Programming interactivity: Part 1

    Ebook Programming interactivity: Part 1

    Part 1 book "Programming interactivity" has contents: Introducing interaction design, programming basics, processing, arduino, programming revisited, open frameworks, sound and audio, physical input, programming graphics.

     358 p vcmi 21/01/2022 34 0

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